BEAT THE CHAMP
KING OF THE COURT

Upgrade five.
Beat history.

You inherit a freshly randomized underdog lineup. Before every game, choose one of two player-seasons to replace a starter—then survive four new, increasingly impossible champions.

NEW PLAYERS EVERY RUN · ONE UPGRADE · WIN AND ADVANCE
BEAT THE CHAMP STRATEGY GUIDE

Upgrade the weakness that limits the whole five.

Beat the Champ begins with a randomized underdog at every position. Before each of four escalating matchups, you can replace one starter with an offered player-season—or hold the lineup when neither move improves the problem that matters.

01

Compare the slot, not the names

Every offer replaces a specific starter. The useful comparison is the change at that position and how the new season alters the lineup, not which offered player has the larger reputation.

02

Fix the limiting role

A modest rating gain can be decisive if it adds the team’s missing creator, rebounder, efficient scorer, or natural positional fit. The weakest dependency often sets the ceiling.

03

Plan for four rounds

The opponents and upgrade bands strengthen each round. An early move persists, so a balanced first upgrade can create more value across the run than a narrow short-term boost.

How to read projected power

Projected power compresses the five chosen seasons into a lineup-level comparison. It includes overall rating, box-score impact, career pedigree, versatility, and positional deductions. Use it to confirm the direction of a move, then inspect what produced the change. Two offers with similar power can create very different roster identities.

The opponent improves from elite role players to the Pantheon Five. Because each opponent is newly randomized within a round-specific rating band, memorizing one winning roster is not enough. The repeatable skill is recognizing whether the current five needs creation, size, efficiency, or simply a larger talent floor.

Power creates an edge, not a guarantee

A matchup converts lineup power into a scoring baseline and adds a narrow random scoring range to both teams. Each prior win also supplies a small momentum bonus. That design favors better decisions without turning the projected number into a guaranteed final score.

Holding the lineup is intentionally valid. If both offers replace a productive natural fit or solve the wrong position, keeping the current five preserves its existing profile. The best decision is the one that raises the chance of surviving the remaining path, not the one that produces the loudest card.

GAME FAQ

Are the champion teams historical real-life lineups?

No. They are fictional teams assembled from real player-seasons within increasingly strong rating bands.

Does an upgrade carry forward?

Yes. A replacement remains in your five for every later round unless that position is upgraded again.

Why can a stronger lineup lose?

Projected power sets an advantage, while a limited scoring range allows plausible upsets in a single win-or-go-home game.

Is holding ever useful?

Yes. Holding can be correct when the offered moves weaken fit or fail to address the current lineup’s limiting role.